Saturday 28 April 2012

Manual to Menu

As now I have decided to drive my simulation in a different way, making it more of a game simulation, I do not feel the serious manner of the manual is appropriate. And maybe look into merging how the information is received to the experience.
Text in the pub
·         Food menu

·         Drinks menu

·         Specials board


The information on how to play the simulation will be displayed in a pub menu style.
The whole game could be designed by the user, picking how they want their night from the menu, this will be done by asking questions like, what would you like to drink? Beer, wine or spirits? This will make the simulation more interactive with the user.
Having the user chose their night will also benefit the simulation being unisex as I will not need to stick with the fixed design of the night.