1. Does the work have a real-world
context? Yes, I have chosen to base the simulation around a pub experience.
2. Is it an intervention, a
performance, a service? It is intervention but could also be a service, if
this simulation was to be mass produced it would be sold as a stay at home pub
experience and can be used repeatedly
instead of actually going out.
3. What constitutes experience? Drinking alcohol and socialising.
4. How can you artificially replicate
it? I will look at trying to replicate the different senses used during the
night out e.g. smells of beer.
5. Is it a single participant or a
group? The idea of the simulation is if you are alone so it will be
designed for a single participant.
6. Is it public or private? It
would be a private simulation as it would be designed to be used at home.