Showing posts with label Simulation Project. Show all posts
Showing posts with label Simulation Project. Show all posts

Saturday, 12 May 2012

Evaluation


I am very pleased with how it has turned out, I think the change of direction into a game like simulation was very positive and made it more successful. Now it is more general it allows all adults to play.

If I had more time or if I had changed my idea earlier, I would have considered making more interactive products e.g.  Funny beer goggle masks.

Also I would have spent more time on making it look more professional as if it would be sold in a shop. The box could have been designed more decorative and appealing.


I and others noticed that I should have put an age restriction (18+) on the box as it includes alcohol and influences drinking alcohol. As I already printed the cover for the box I didn’t have enough time to reprint, but this is an important point if it was to be sold as a game simulation.

In Use

My friends and I spent a night playing the game. I got feedback of what they thought and how I could improve it if I had more time.
 

 
What they said
“The game was very fun and entertaining, it would be great as a funny and jokey gift to give to friends who are getting married or having children as they won’t be going to the pub as much.”

“The style of the menus look as if they were actually in a pub, I really like that I can chose what I want to do, and being able to pick the type of music I like. And when I play again I can have a different type of night.”

“The design of the logo is attractive and fits in with the modern type pubs, however I think the design on the box could have been more eye-catching.”
“How everything was layout and labelled made the game easy to follow, the instructions was clear and I had a fab time playing it.”

“It was really interactive and all the different elements made me feel like I was at the pub without being at the pub. I really liked how it portrayed being drunk with the beer goggles and bad chat up lines wheel.”

“The name is really catchy and fun.”                     

Wednesday, 9 May 2012

Layout

Layout in box








As the dishes need to be placed flat on top of the foam, they moved around when box was moved so I stuck Velcro on the bottom to secure them down.



Tuesday, 8 May 2012

Securing the Objects




To ensure the items would be secure within the box I needed to think of a way of packing them.
 I thought about bubble wrap; however I wanted the items to be seen when the box is opened. Also it can be time consuming and annoying having to un-wrap all the items and sorting them into order before starting, then packing them back up when finished.

When looking at packaging in general, I noticed a lot of things are packed away by plastic moulds or polystyrene.
As I thought polystyrene was properly the easiest to use and get hold of, I experimented with this. I wanted to create different compartments for the different object for ease of the user.
cut with a craft knife - didn’t work well as it left me with jagged edges and in a mess. 






Cut with a hot knife- more successful as it cut through the polystyrene neatly, but at the start of the cut the knife was hotter so it melted more from the top than the bottom.



Another idea was to use foam, and putting slits to hold the object in. This worked out the best, so I will be using foam.
When I slotted the test tubes down into the foam, they didn’t sit neatly together, so I placed them at an angle so they all fit in a row, this also allowed the labels to be seen clearer.


Labels


logo stickers to place on the soundtrack disks.




I will be labelling all the test tubes and dishes, corresponding to the menu. I have decided to cover the majority of the test tube/ dish so the ingredient inside is unseen. From the viewer not being able to see inside the power of what it is labelled will reflect what they think they can smell.


The glasses will be labelled by how many drinks they have had, e.g. 4-6 pint glasses.

The Box


I looked at existing game boxes (adult board games/ drinking games) to help with the design of my box.







The box will display the logo. 
I added a glow to make it stand out and look more attractive.





Monday, 7 May 2012

Karaoke

I download a few of the classic karaoke videos, which put onto a DVD.




Other songs:
Don’t Want to Miss a Thing – Aerosmith
I Will Survive- Gloria Gaynor
Poker Face- Lady GaGa
Eye of the Tiger- Survivor
Just the Way You Are- Bruno Mars
Angles- Robbie Williams
All the Lovers - Kylie Minogue
Losing My Religion- REM



I have created a logo sticker which will be placed onto the disk.


Sunday, 6 May 2012

Friday, 4 May 2012

Chat Up Wheel

For the section ‘Chatting up a woman/man’ in the menu, I have created a funny chat up wheel corresponding to how many pints have been drunk.  As more alcohol has been consumed the worse the chat up lines get.






Thursday, 3 May 2012

Laminate

To protect the menus, I laminated them; however when it came to folding, it cracked and looked messy.




To overcome this I will not be folding the menus.  I centralised the text on the front to make them look even.

Saturday, 28 April 2012

Manual to Menu

As now I have decided to drive my simulation in a different way, making it more of a game simulation, I do not feel the serious manner of the manual is appropriate. And maybe look into merging how the information is received to the experience.
Text in the pub
·         Food menu

·         Drinks menu

·         Specials board


The information on how to play the simulation will be displayed in a pub menu style.
The whole game could be designed by the user, picking how they want their night from the menu, this will be done by asking questions like, what would you like to drink? Beer, wine or spirits? This will make the simulation more interactive with the user.
Having the user chose their night will also benefit the simulation being unisex as I will not need to stick with the fixed design of the night.

Friday, 27 April 2012

Murder Mystery Parties

As I wanted my simulation to be very interactive, I looked into murder mystery parties, which are themed events where the host sets up a murder and the invited guests have to investigate. 

 There are murder mystery party kits that you can buy , these include the story line, name tags, games, props etc. Below is an example:


Death by Chocolate... turn detective and discover who was esponsible for the murder most foul – was it Chocolate Bertrand, Marchioness Duchamp, or perhaps Maria Von Schnapps? Inside the box, you’ll find all you need to host the perfect murder mystery dinner party for 6 to 8 people – party invites, scripts for the ‘actors’, clues, menu suggestions and recipes, plus a DVD to set the scene ready for the investigation.
From Lakeland £14.99
http://www.lakeland.co.uk/43008/Murder-Mystery-Dinner-Kit?src=gfeed&gclid=CKiqva384a8CFaYJtAod5nWbDQ

Interactive


More interactive elements to the simulation.

·     Ripping beer mats- I noticed a lot of people rip beer mats up while at the pub. I thought this was a good thing to add, so I will include beer mats in the simulation for the user to rip.


·        Pub quiz – Many pubs have weekly quizzes, I will create a pub quiz to add to my simulation, this can be displayed in a booklet form.


·      Karaoke- Karaoke nights at the pub. I want to create karaoke DVD.





Group Crit 2

Work in progress group tutorial

After presenting my work so far to my peers and tutor I received some helpful advice to make the simulation successful.
·         Idea of ‘Pub in a Box’ was positive

·               How I was portraying It was too serious for reflecting a fun night out

·         Idea of it being  a solution for not going out is not strong enough

·         Turning it into a humorous game would suit it better,  for example a stag night gift

·         The simulation should be more general so it can be unisex.


I need to look deeper into the experience of being at a pub to ensure I produce a quality simulation. Looking at how people act when they drink alcohol, (balance, slurring words, over confident).

Wednesday, 25 April 2012

Manual

To guide the user through the simulation I will create a manual of what to smell, touch, listen to and wear at certain times. I want it to have a professional look, so I will analysis a few manuals to understand what different information they contain and the style it is put across.

A manual should have:
·         Image of the product
·         Logo of the brand
·         Important information/ health and safety information
·         Product information
·         Care instructions
·         A list of all the different parts
·         Instructions on how to use/ what to do (sometimes with images)

Monday, 23 April 2012

Vision

As I have only considered  3 of the senses (hear, smell and feel) I wanted to  look into the sense of seeing, I do not want to change the environment the simulation is used in to reflect a pub, so I thought of looking at how peoples sight changes due to alcohol, things becoming more and more blurred.


While out shopping I noticed reading glasses with different strengths and thought that this could be the answer to creating the gradual bur throughout the simulation without actually becoming drunk.  I brought 4 different strength glasses to be worn.