Wednesday, 25 April 2012

Manual

To guide the user through the simulation I will create a manual of what to smell, touch, listen to and wear at certain times. I want it to have a professional look, so I will analysis a few manuals to understand what different information they contain and the style it is put across.

A manual should have:
·         Image of the product
·         Logo of the brand
·         Important information/ health and safety information
·         Product information
·         Care instructions
·         A list of all the different parts
·         Instructions on how to use/ what to do (sometimes with images)

Monday, 23 April 2012

Vision

As I have only considered  3 of the senses (hear, smell and feel) I wanted to  look into the sense of seeing, I do not want to change the environment the simulation is used in to reflect a pub, so I thought of looking at how peoples sight changes due to alcohol, things becoming more and more blurred.


While out shopping I noticed reading glasses with different strengths and thought that this could be the answer to creating the gradual bur throughout the simulation without actually becoming drunk.  I brought 4 different strength glasses to be worn.

Sunday, 22 April 2012

Hear



I went to pubs and recorded the sounds on my phone, Busy Time and Quieter Time.
This sounded as I intended.






As in the design of the night, as well as chatting the user can also hear music/ fruit machines/ Karaoke. I will use the software audacity to edit them and put the sounds into one track.


Feel


Applying just a thin layer of a product (hair wax) in a petri dish works. However the dishes need to be flat as the wax slightly melted and started to seep out when placed on its side.

Saturday, 21 April 2012

Smell


After experimenting there was no negative change to ingredients in the test tubes, apart from the kebab meat which lost its smell and started to mould after a few days.





Testing out the idea of using dry food powders and spices to resemble the actual food.










The result was positive, as it lasted. Therefor I played around to make a mix that smells similar to kebab meat. (Lamb stock cube and spices)

Thursday, 19 April 2012

Smell, Feel and Hear


There is no possible way to capture just a smell, therefore I will have to use the actual ingredient (apart from sick). I have decided to display these in test tubes, as it can store the ingredient securely and lock in the smell when not in use.




To get the different feels of the night, I have chosen petri dishes to hold a thin layer of all the items (e.g. hair wax); these will keep the items secure and are large enough for someone to rub their fingers in.




I will create a cd of the soundtrack of the night.

Saturday, 14 April 2012

Artists Work- Nobi Shioya, Olfactory Art

As I was looking into smells, I needed inspiration on how to deliver them to the audience.
In a group crit I was recommended to look into 'Olfactory' art, which was art using the sense of smell, and the artist  Nobi Shioya, also known as "S",  who created some remarkable pieces which focused on smell during the late 90s and early 2000s.




Title- A•UN
Date- December 1999
Venue- Kanagawa Prefectural Concert Hall (Yokohama, Japan)
Perfumers- Annie Buzantian, Annick Menardo, Alberto Morillas and Thierry Wasser




 


Title- Fearwall
Date- June - July 2001
Venue- Lance Fung Gallery (New York)
Perfumers- Jacques Cavallier and Thierry Wasser

 

 


Title- /7S/
Date- January 24 - March 8, 2003
Venue- Cleveland State University Art Gallery
perfumers- Annie Buzantian (Envy), Jacques Cavallier (Pride), Ilias Ermenidis (Gluttony), Harry, Fremont (Avarice), Annick Menardo (Anger), Alberto Morillas (Lust), Thierry Wasser (Sloth)

 



 


Title- 100% Love
Date- June 12 - July 26 2003
Venue- Josee Bienvenu Gallery (New York)
Perfumer- Sophia Grojsman




For more information use the link below
Olfactory Art, Nobi Shioya, Compressed art, Website, Viewed 14/04/2012